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Ken Baumann's Krark/Si
MOXFIELD →Commanders
Opening Hand
Win Conditions (5)
Brain Freeze
Final Fortune
Krark, the Thumbless
Last Chance
Thassa's Oracle
Ramp (20)
Arcane Signet
Cabal Ritual
Chrome Mox
Culling the Weak
Dark Ritual
Dockside Extortionist
Fellwar Stone
Jeweled Lotus
Lion's Eye Diamond
Lotus Petal
Mana Crypt
Mana Vault
Mox Amber
Mox Diamond
Mox Opal
Ragavan, Nimble Pilferer
Rain of Filth
Rite of Flame
Simian Spirit Guide
Sol Ring
Interaction (15)
An Offer You Can't Refuse
Chain of Vapor
Deadly Rollick
Deflecting Swat
Fierce Guardianship
Flusterstorm
Force of Will
Gut Shot
Lightning Bolt
Mental Misstep
Mindbreak Trap
Pact of Negation
Slaughter Pact
Swan Song
Toxic Deluge
Tutors (11)
Demonic Consultation
Demonic Tutor
Diabolic Intent
Gamble
Grim Tutor
Imperial Seal
Mystical Tutor
Praetor's Grasp
Tainted Pact
Vampiric Tutor
Wishclaw Talisman
Card Advantage (13)
Ad Nauseam
Borne Upon a Wind
Dragon's Rage Channeler
Gitaxian Probe
Mnemonic Betrayal
Mystic Remora
Necropotence
Rhystic Study
Silas Renn, Seeker Adept
The One Ring
Underworld Breach
Wheel of Fortune
Yawgmoth's Will
Stax (3)
Conqueror's Flail
Defense Grid
Orcish Bowmasters
Utility (3)
Grinding Station
Krark's Thumb
Tavern Scoundrel
Lands (30)
Ancient Tomb
Arid Mesa
Badlands
Blood Crypt
Bloodstained Mire
City of Brass
Command Tower
Exotic Orchard
Flooded Strand
Forbidden Orchard
Gemstone Caverns
Gemstone Mine
Luxury Suite
Mana Confluence
Marsh Flats
Misty Rainforest
Morphic Pool
Mount Doom
Otawara, Soaring City
Phyrexian Tower
Polluted Delta
Scalding Tarn
Spire of Industry
Steam Vents
Training Center
Underground Sea
Verdant Catacombs
Volcanic Island
Watery Grave
Wooded Foothills
Mana Curve